Everything you need to know about the game system, tokenomics, and on-chain mechanics — fully transparent, no hidden cuts.
Realm Brawl is a real-money extraction arena on Solana. You stake real SOL to enter, fight other players and monsters to grow your bag, then extract before you die — keeping 100% of everything you earned. There is no house cut. No developer fee. Every SOL that enters the arena stays in the arena until a player earns it or it burns $REALM.
Every session follows the same core cycle. There are no rounds, no lobby waits — the arena is always live.
E for 1 second. Any hit interrupts the channel. If successful, 100% of your carried SOL is sent to your wallet on-chain.The extraction zone rotates to a new random position every 25 seconds. Its location is shown on your minimap and announced with a beacon. Only one zone exists at a time — all players compete for it.
If you disconnect, your character stays in the arena for 15 seconds with temporary invulnerability. If you reconnect within that window, you resume where you left off with all your SOL intact.
Combat is real-time, skill-based, and directly tied to your SOL bag. Your bag size affects your stats — more SOL means more power but also a larger hitbox.
Your character radius grows proportionally with your carried SOL. A player with 2 SOL is visually larger and slower than one with 0.05 SOL — making them an easier target but capable of dealing more damage.
The killer receives 10% first. The remaining 90% is taxed 50% (split: 40.5% pool, 4.5% buyback) and 50% drops as floor orbs (45% of total). Floor orbs can be picked up by any nearby player.
Attacking a player who is 3 or more levels below you reduces your damage by 15% per level gap, up to a maximum of 60% damage reduction. This prevents high-level players from freely farming fresh spawns.
When attacking a player with significantly more SOL than you, your damage is scaled up proportionally — rewarding skill plays against larger opponents.
Consecutive kills without dying grant a speed bonus. Streaks cap at +40% speed at 15 kills and are announced to the whole server. Having your streak ended is also announced globally.
The player carrying the most SOL is tagged as Most Wanted and earns a bounty funded by the prize pool. Other players can see a marker over their head. Killing the Most Wanted player is the highest-value PvP target in the arena.
Every melee hit applies 26px knockback to the victim and a 13px forward lunge to the attacker. Projectile throws have a max range of 680px before they fizzle.
Every player has 5 abilities. All abilities share no global cooldown — each has its own independent timer.
Every SOL in Realm Brawl is real on-chain SOL. The treasury holds the pool and pays out winnings. There is no simulation — every stake, every kill reward, every extraction is a real transaction.
When you stake to enter, 100% of your stake becomes your carried SOL. Nothing is taken off the top.
Using the heal ability (Q) costs 4% of your current carried SOL. This SOL returns directly to the prize pool. Healing frequently drains your bag — balance survivability vs. payout.
The freePool is the treasury balance minus all SOL currently carried by players, minus a protected seed floor. It is what funds monster bounties. More players staking = larger freePool = bigger monster kills.
Each wallet has a daily extraction cap to prevent whale draining. Extractions beyond the cap are rejected. The cap resets every 24 hours.
The server always keeps a 0.1 SOL reserve for transaction fees. If a payout would exceed the treasury balance, it is automatically capped to what the treasury can safely pay. Failed payouts are retried every 60 seconds up to 5 times.
You start at level 1 every session. XP is earned by killing monsters. Each level-up lets you pick one permanent buff that lasts the rest of that session.
Monsters are the primary PvE income source. They spawn continuously up to a server cap that scales with the freePool size — more SOL in the pool means more monsters spawn.
Monsters come in tiers 1–6. Higher tier = more HP, more damage, more SOL bounty. Boss monsters (tier 6) are rare, strong, and worth significantly more.
Bounties are dynamic — they scale with the prize pool AND your stake size. Larger stakers get bigger monster payouts.
Monsters that have not taken damage for 5 seconds begin regenerating HP at 1% of max HP per second. If you let a monster escape a fight, it will heal back up — finish them quickly.
A boss (tier 6) spawns every 10 minutes. Bosses have 8× the HP, 2× the damage, and pay 5× the normal bounty. When a boss drops below 50% HP it enrages — attack speed increases by 40% and it actively hunts nearby players.
If multiple players damage the same monster or player before it dies, XP is shared proportionally to the damage dealt. The killing blow earns full XP; assists earn 50% of the proportional share. Assists are tracked for up to 15 seconds of damage history.
If the freePool drops to zero, monster spawns are paused. This protects treasury solvency — monsters only spawn when there is SOL to fund their bounties.
$REALM is the native token of the Realm Brawl ecosystem, deployed on Solana via pump.fun. Holding $REALM grants in-game buffs — or debuffs if you hold too much (whales are harder to play).
| Tier | Min Holding | HP Mult | DMG Mult | Effect |
|---|---|---|---|---|
| 👑 Legend | 20,000,000 $REALM | ×1.35 | ×1.35 | BUFF Golden name |
| ⚔️ Champion | 10,000,000 $REALM | ×1.20 | ×1.20 | BUFF |
| 🛡 Warrior | 5,000,000 $REALM | ×1.10 | ×1.10 | BUFF |
| ⭐ Recruit | 1,000,000 $REALM | ×1.05 | ×1.05 | BUFF |
| — None | 0 | ×1.00 | ×1.00 | Base stats |
| 😈 Overlord | 35,000,000 $REALM | ×0.80 | ×0.80 | DEBUFF |
| 💀 Tyrant | 50,000,000+ $REALM | ×0.60 | ×0.60 | DEBUFF |
$REALM is deployed on pump.fun (Solana mainnet). The contract address is visible in the lobby. 100% of pump.fun creator fees flow to the treasury to fund the prize pool and buybacks.
The buyback mechanism uses SOL accumulated from in-game activity to buy $REALM on the open market and burn it — creating deflationary pressure on the token supply. No dev wallet. No creator allocation. Pure in-game revenue.
SOL accumulates in a counter. When it reaches 0.5 SOL, or after 60 minutes (whichever comes first), the server automatically swaps all accumulated SOL for $REALM and burns it permanently.
Every buyback is recorded on-chain. The lobby shows:
Refer friends and earn real SOL every time they extract — automatically, on-chain, no claiming required.
Your referral card in the lobby shows your total referral count and total SOL earned from referrals. Payouts happen instantly at the moment of each extraction.
Every 24 hours the leaderboard resets. The top extractors are recognized in-game and on the lobby leaderboard. There are no token prizes — this is pure recognition of skill.
Every few minutes a random server-wide event fires. Everyone feels it at once. Events change the rules mid-game — economy, movement, monster behaviour, or the map itself. There is no warning beyond the banner. Adapt or lose your bag.
Kill rewards double. Death tax spikes. Everything hurts more and costs more. Not a drill.
Highest-risk, highest-reward event. Being aggressive pays massively — but dying during this window is unusually painful. The longest event at 90s.
A wave of high-tier monsters floods the arena. Bounties tripled. Touch grass later.
Primarily a PvE event. Extra monsters despawn at the end. Best time to grind your bag fast — if you survive the chaos.
Cursed portals tear open across the map. Stand in one for 3 seconds. Get yeeted to a random location. +20% speed for 5s after.
Portals visible on the minimap. Teleporting is optional but the speed boost after is strong for repositioning or chasing. Standing in a portal while an enemy watches is a gamble.
A purple healing circle spawns on the map. +2% max HP/s while inside. It moves. It shrinks. Monsters are 1.5× faster for the duration.
Zone starts 160px radius, shrinks to 40px. Drifts across the map bouncing off edges. Multiple players can heal simultaneously — forcing confrontation in an increasingly tiny space.
Realm Brawl · Real SOL · Solana Mainnet · No house cut · No dev cut
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