REALM BRAWL DOCS

Everything you need to know about the game system, tokenomics, and on-chain mechanics — fully transparent, no hidden cuts.

◎ Real SOL ⚔️ PvP Arena 💰 Play to Earn 🔗 On-Chain

Table of Contents

  1. What is Realm Brawl?
  2. The Game Loop
  3. Combat System
  4. Abilities & Cooldowns
  5. SOL Economy
  6. Levels & Buffs
  7. Monsters & Bounties
  8. $REALM Token Tiers
  9. Buyback & Burn
  10. Referral System
  11. Daily Leaderboard
  12. Live Events
  13. Controls Reference
01

What is Realm Brawl?

Realm Brawl is a real-money extraction arena on Solana. You stake real SOL to enter, fight other players and monsters to grow your bag, then extract before you die — keeping 100% of everything you earned. There is no house cut. No developer fee. Every SOL that enters the arena stays in the arena until a player earns it or it burns $REALM.

💡 Think of it as a battle royale where your health bar IS your bank account. Bigger bag = bigger character = more power — but also a bigger target.

Core Premise

StakeEnter with SOL
FightKill & grow bag
ExtractCash out 100%
OR DIE10% burn · 40% pool · 50% orbs
02

The Game Loop

Every session follows the same core cycle. There are no rounds, no lobby waits — the arena is always live.

Step-by-step flow
  1. Connect Wallet — Phantom, Solflare or any Solana wallet adapter
  2. Stake SOL — minimum stake enters you into the arena. Your stake becomes your carried SOL (your bag). 100% of your stake is carried in-game.
  3. Spawn & Grind (Lv 1–4) — PvE only. Kill monsters for SOL bounties and XP. You cannot be attacked by other players in this phase.
  4. PvP Unlocks at Lv 5 — You can now attack and be attacked by other players. Kill players for XP and recognition, but there is no direct SOL reward.
  5. Extraction Unlocks at Lv 6 — Enter the glowing extraction zone on the map and hold E for 1 second. Any hit interrupts the channel. If successful, 100% of your carried SOL is sent to your wallet on-chain.
  6. Death — If killed: 10% buyback & burn, 40% back to the prize pool, 50% drops as floor orbs.

Extraction Zone

The extraction zone rotates to a new random position every 25 seconds. Its location is shown on your minimap and announced with a beacon. Only one zone exists at a time — all players compete for it.

⚠️ Getting hit during the 1-second extraction channel cancels it. Position yourself carefully and watch for enemies.

Reconnect Grace Period

If you disconnect, your character stays in the arena for 15 seconds with temporary invulnerability. If you reconnect within that window, you resume where you left off with all your SOL intact.

⚠️ Disconnect Penalty: If you do not reconnect within 15 seconds, your carried SOL is taxed exactly like a death — 10% buyback & burn, 40% back to the prize pool, 50% drops as floor orbs. There is no free exit.
03

Combat System

Combat is real-time, skill-based, and directly tied to your SOL bag. Your bag size affects your stats — more SOL means more power but also a larger hitbox.

Size Scaling

Your character radius grows proportionally with your carried SOL. A player with 2 SOL is visually larger and slower than one with 0.05 SOL — making them an easier target but capable of dealing more damage.

PvP Kill Reward

What happens when you kill a player
10%direct to killer bag
40.5%stays in pool
4.5%buyback & burn
45%floor orbs

The killer receives 10% first. The remaining 90% is taxed 50% (split: 40.5% pool, 4.5% buyback) and 50% drops as floor orbs (45% of total). Floor orbs can be picked up by any nearby player.

Level Gap Protection

Attacking a player who is 3 or more levels below you reduces your damage by 15% per level gap, up to a maximum of 60% damage reduction. This prevents high-level players from freely farming fresh spawns.

3 lvl gap
-15% damage
4 lvl gap
-30% damage
7+ lvl gap
-60% damage (cap)

Giant-Slayer Bonus

When attacking a player with significantly more SOL than you, your damage is scaled up proportionally — rewarding skill plays against larger opponents.

Kill Streaks

Consecutive kills without dying grant a speed bonus. Streaks cap at +40% speed at 15 kills and are announced to the whole server. Having your streak ended is also announced globally.

3 kills
First milestone
+40%
Max speed bonus
15 kills
Speed cap reached

Most Wanted

The player carrying the most SOL is tagged as Most Wanted and earns a bounty funded by the prize pool. Other players can see a marker over their head. Killing the Most Wanted player is the highest-value PvP target in the arena.

Knockback & Lunge

Every melee hit applies 26px knockback to the victim and a 13px forward lunge to the attacker. Projectile throws have a max range of 680px before they fizzle.

04

Abilities & Cooldowns

Every player has 5 abilities. All abilities share no global cooldown — each has its own independent timer.

CLICK / SPACE
Melee Attack
Basic attack. Deals damage based on your bag size. Applies knockback & lunge.
F
Throw
Ranged projectile. 680px range. 1.1s cooldown. Fizzles if it misses.
SHIFT
Dodge Roll
2.2× speed burst for 400ms. Invulnerable for 480ms. 1.1s cooldown.
Q
Heal
Restores HP. Costs 4% of your carried SOL. Can't heal if bag is empty.
R
Shield Block
Blocks for 1.5s at 50% speed. Blocked hits stun attacker 0.8s & counter at 1.2× damage. 8s cooldown.
💡 Dodge i-frames: You are fully invulnerable during a dodge roll's 480ms window. Use this to pass through projectiles and melee swings.
05

SOL Economy

Every SOL in Realm Brawl is real on-chain SOL. The treasury holds the pool and pays out winnings. There is no simulation — every stake, every kill reward, every extraction is a real transaction.

Where SOL Goes on Extraction

100%to your wallet
0%buyback & burn
✅ 0% house cut. 0% dev fee. Every SOL you extract goes straight to your wallet.

Where SOL Goes on Death

10%buyback & burn
40%stays in prize pool
50%floor orbs

Stake Contribution

When you stake to enter, 100% of your stake becomes your carried SOL. Nothing is taken off the top.

Heal Cost

Using the heal ability (Q) costs 4% of your current carried SOL. This SOL returns directly to the prize pool. Healing frequently drains your bag — balance survivability vs. payout.

Prize Pool (freePool)

The freePool is the treasury balance minus all SOL currently carried by players, minus a protected seed floor. It is what funds monster bounties. More players staking = larger freePool = bigger monster kills.

freePool = treasuryBalance − totalCarriedByPlayers − seedFloor

Daily Extraction Cap

Each wallet has a daily extraction cap to prevent whale draining. Extractions beyond the cap are rejected. The cap resets every 24 hours.

Treasury Solvency

The server always keeps a 0.1 SOL reserve for transaction fees. If a payout would exceed the treasury balance, it is automatically capped to what the treasury can safely pay. Failed payouts are retried every 60 seconds up to 5 times.

06

Levels & Buffs

You start at level 1 every session. XP is earned by killing monsters. Each level-up lets you pick one permanent buff that lasts the rest of that session.

Level Milestones

1
Spawn
2
+Buff pick
3
+Buff pick
4
+Buff pick
5
⚔️ PvP ON
6
🏦 Extract
💡 Levels 1–4 are a safe zone. No player can attack you. Use this time to grind monsters, grow your bag, and pick strong buffs before PvP is live.
Level-Up Full Heal: Every time you level up, your HP is instantly restored to full. Use this to survive tough fights by grinding XP mid-combat.

Buff Options (pick 1 per level-up)

⚡ Speed
+20% movement speed
⚔️ Damage
+25% attack damage
❤️ Max HP
+30% max health pool
🩸 Lifesteal
Heal on every hit dealt
📏 Range
+20% attack & throw range
⏱️ Cooldown
Reduced ability cooldowns
07

Monsters & Bounties

Monsters are the primary PvE income source. They spawn continuously up to a server cap that scales with the freePool size — more SOL in the pool means more monsters spawn.

Monster Tiers

Monsters come in tiers 1–6. Higher tier = more HP, more damage, more SOL bounty. Boss monsters (tier 6) are rare, strong, and worth significantly more.

Bounty Formula

Bounties are dynamic — they scale with the prize pool AND your stake size. Larger stakers get bigger monster payouts.

bounty = min(freePool × 0.0001, 0.04) × tier × dropMult × √(yourStakeSOL)
0.001
Min SOL per tier (floor)
0.04
Max SOL per tier (cap)
7 XP
XP per tier killed
💡 The bounty floor ensures kills always pay something even if the pool is empty. The bounty cap prevents any single kill from being too large.

Passive Regeneration

Monsters that have not taken damage for 5 seconds begin regenerating HP at 1% of max HP per second. If you let a monster escape a fight, it will heal back up — finish them quickly.

Boss Monsters

A boss (tier 6) spawns every 10 minutes. Bosses have 8× the HP, 2× the damage, and pay 5× the normal bounty. When a boss drops below 50% HP it enrages — attack speed increases by 40% and it actively hunts nearby players.

Kill Assist Credit

If multiple players damage the same monster or player before it dies, XP is shared proportionally to the damage dealt. The killing blow earns full XP; assists earn 50% of the proportional share. Assists are tracked for up to 15 seconds of damage history.

Spawn Gating

If the freePool drops to zero, monster spawns are paused. This protects treasury solvency — monsters only spawn when there is SOL to fund their bounties.

08

$REALM Token Tiers

$REALM is the native token of the Realm Brawl ecosystem, deployed on Solana via pump.fun. Holding $REALM grants in-game buffs — or debuffs if you hold too much (whales are harder to play).

Holder Tiers

TierMin HoldingHP MultDMG MultEffect
👑 Legend20,000,000 $REALM×1.35×1.35BUFF Golden name
⚔️ Champion10,000,000 $REALM×1.20×1.20BUFF
🛡 Warrior5,000,000 $REALM×1.10×1.10BUFF
⭐ Recruit1,000,000 $REALM×1.05×1.05BUFF
— None0×1.00×1.00Base stats
😈 Overlord35,000,000 $REALM×0.80×0.80DEBUFF
💀 Tyrant50,000,000+ $REALM×0.60×0.60DEBUFF
⚠️ Debuff tiers are intentional. Holding 35M+ $REALM makes you weaker — this is an anti-whale mechanic to keep gameplay fair. The sweet spot for maximum power is Legend tier (20M).

How Tiers Work

Token Contract

$REALM is deployed on pump.fun (Solana mainnet). The contract address is visible in the lobby. 100% of pump.fun creator fees flow to the treasury to fund the prize pool and buybacks.

09

Buyback & Burn

The buyback mechanism uses SOL accumulated from in-game activity to buy $REALM on the open market and burn it — creating deflationary pressure on the token supply. No dev wallet. No creator allocation. Pure in-game revenue.

Funding Sources

What feeds the buyback accumulator
  • 10% of every player death — when a player dies in PvP or to monsters

How a Buyback Fires

SOL accumulates in a counter. When it reaches 0.5 SOL, or after 60 minutes (whichever comes first), the server automatically swaps all accumulated SOL for $REALM and burns it permanently.

100%burned permanently

Transparency

Every buyback is recorded on-chain. The lobby shows:

✅ All burn transactions are verifiable on-chain. The burn address is the Solana token burn instruction — tokens are destroyed, not sent to a wallet.
10

Referral System

Refer friends and earn real SOL every time they extract — automatically, on-chain, no claiming required.

How It Works

  1. Connect your wallet in the lobby
  2. Copy your unique referral link (shown in the right column)
  3. Anyone who joins via your link is permanently tagged to your wallet
  4. Every time they extract, 2% of their payout is sent directly to your wallet on-chain
2%of referee's extraction
Directon-chain transfer
no expiry
💡 The 2% referral reward is deducted from the referee's payout — the referee receives 88% instead of 90% on extraction. The referrer earns the 2% on-chain every time their referee extracts.

Tracking

Your referral card in the lobby shows your total referral count and total SOL earned from referrals. Payouts happen instantly at the moment of each extraction.

11

Daily Leaderboard

Every 24 hours the leaderboard resets. The top extractors are recognized in-game and on the lobby leaderboard. There are no token prizes — this is pure recognition of skill.

Rankings

🥇 1st
Top extractor
🥈 2nd
Top extractor
🥉 3rd
Top extractor

Qualification

12

Live Events

Every few minutes a random server-wide event fires. Everyone feels it at once. Events change the rules mid-game — economy, movement, monster behaviour, or the map itself. There is no warning beyond the banner. Adapt or lose your bag.

⚠️ Events affect the entire server simultaneously. If you're mid-extraction when one fires, you feel it immediately.

Event Roster

🬸 NO CAP FR FR — 90 seconds

Kill rewards double. Death tax spikes. Everything hurts more and costs more. Not a drill.

PvP kill reward
monster bounties
death tax spiked

Highest-risk, highest-reward event. Being aggressive pays massively — but dying during this window is unusually painful. The longest event at 90s.

🐀 THEY'RE COMIN — 60 seconds

A wave of high-tier monsters floods the arena. Bounties tripled. Touch grass later.

monster bounties
Tier 4+horde spawns
6–15extra monsters

Primarily a PvE event. Extra monsters despawn at the end. Best time to grind your bag fast — if you survive the chaos.

🕳️ WRONG HOLE — 50 seconds

Cursed portals tear open across the map. Stand in one for 3 seconds. Get yeeted to a random location. +20% speed for 5s after.

2–3portals spawned
3sdwell to teleport
+20%speed after exit

Portals visible on the minimap. Teleporting is optional but the speed boost after is strong for repositioning or chasing. Standing in a portal while an enemy watches is a gamble.

🧀 FREE HEALS — 65 seconds

A purple healing circle spawns on the map. +2% max HP/s while inside. It moves. It shrinks. Monsters are 1.5× faster for the duration.

+2%HP/s inside zone
1.5×monster speed
Shrinksover 65 seconds

Zone starts 160px radius, shrinks to 40px. Drifts across the map bouncing off edges. Multiple players can heal simultaneously — forcing confrontation in an increasingly tiny space.

Timing & Cooldown

13

Controls Reference

Keyboard & Mouse
WASD
Movement
Mouse
Aim direction
Click
Melee attack
SPACE
Melee attack (alt)
F
Throw projectile
SHIFT
Dodge roll
Q
Heal (costs 4% bag)
R
Shield block
E
Extract (hold 1s)
TAB
Scoreboard
1 / 2 / 3
Pick level-up buff
💡 Mobile: Touch controls are not currently supported. Realm Brawl is a desktop-first game. Use a keyboard + mouse for best experience.

Realm Brawl · Real SOL · Solana Mainnet · No house cut · No dev cut

← Enter the Arena